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Marvin

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  1. hi I hope, it is ok, if I ask for a little help getting started writing a custom HUD plugin for rFactor. I know, how to read values from rFactor (thanks to the default plugin). And I know, how to render custom HUD elements through DirectX. But I don't know, how to render them on top of rFactor (there's just no tutorial). I assume, there's some kind of callback, that tells me, when the game was started, when I enter the cockpit, when I leave the cockpit, what size the screen has, and that gives me a pointer to the DirectX device. It would be great, if someone could help me out with these points and maybe even give me a little example plugin code, that displays something minimalistic on top of rFactor. Thanks a lot in advance. Marvin
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