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Download MOD - CIRCUITI


Iarno
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  • 3 weeks later...

Ecco la prima patch

http://www.mediafire...od3mavt20k3ua1y

Installazione:

bisogna scaricare l'update e metterlo nella cartella rFactor2/Updates.

Poi si apre il launcher e, dalla tab Update, si clicca sul bottone "Check for Updates" e poi su "Install Update".

A questo punto si apre l'installer dell'aggiornamento e si esegue.

Edited by Iarno
modalità d'installazione errata
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HTTP

http://www.mediafire.com/?od3mavt20k3ua1y

Torrent

http://isiforums.net/f/attachment.ph...9&d=1329507596

Installazione:

bisogna scaricare l'update e metterlo nella cartella rFactor2/Updates.

Poi si apre il launcher e, dalla tab Update, si clicca sul bottone "Check for Updates" e poi su "Install Update".

A questo punto si apre l'installer dell'aggiornamento e si esegue.

Changelog:

UPDATE 1 Changelog (Febuary 15, 2012):

======================================

MULTIPLAYER:

----------------------------

Configurable multiplayer race countdown timer ("Race Client Wait" in multiplayer.ini).

Reducing collision work in multiplayer (including completely turning off remote car vs. scene collision for now) in order to prevent slowdowns.

Modifed Dedicated server and mpfile to allow/disallow nicknames.

Fixed in-car chat for extended ASCII characters.

GRAPHICS:

---------------------------

Fixed showroom sun occlusion problem.

Fixed sun occlusion toggle.

Improved HDR debug output.

Moved all HDR processing to GPU.

Now enforcing deformable meshes.

Fixed and improved "visible vehicles" algorithm.

Updates to static meshes now disabled.

Fixed AI brake lights.

Fixed some issues doing HDR/Post on monitor.

Fixed up some postFX problems.

Updated sun occlusion.

Improved post FX integration with HDR.

Dixed bug that could result in cam file having more shadow parameters than the array that holds them.

Fixed problem with using post with HDR.

Fixed up hdr debug output, also improved post-processing.

Tidy up line drawing, also deactivated pre-caching for now as a test.

Fixed up hdr debug output.

Fixed a crash when loading a new profile to an existing track.

Shaders are recompiled if vid driver or HDR changes.

Reverted virtual mirrors back to using options settings rather than video settings.

UI:

----------------------------

Fixed car skin spinner not selecting current selected skin when entering screen.

Fixed path error for loading truetype fonts.

Fixed car spinner gizmo bug where it selection didn't take into account pace cars in the veh list ordering. (so picking a car near the end of spinner would select the wrong car.)

Fixed crash from skin selector gizmo that would happen 1st time you join a online game for a new mod and go to tuning from car selector screen.

Fixed bug where one couldn't select a new UI.

Fixed gear graph text in wide-screen mode with non-wide-screen UI.

Tidy up some loading bar problem.

Fix HUD pit menu selector box.

Added tire volume slider.

Added new options for VSync and FXAA.

AI:

----------------------------

Extra code to prevent ramming from behind when attempting to pass.

Generally made AI initiated player crashes less likely.

Made line transitions safer (for example moving from fastest to blocking line).

Fixed exaggerated pitspot slowdown.

Implemented 1st round of VERY basic wet weather tire logic.

Now always simulating a lap once for every car to get fuel, time, and minimum speed for track (to improve AI pit strategy).

Made AI slower at 70% by not only reducing their grip (was already being done) but also cutting a bit of speed off corners on top of that when figuring.

Made AI cars more likely to pass another car in the straight if given the opportunity.

GAMEPLAY:

----------------------------

Fix for timescaled mechanical failures.

CONTROLLER:

----------------------------

Added controller.ini variable "Off-road multiplier" at least until we have proper soft terrain physics modeling.

Changed default for "Keyboard Layout Override" in controller.ini to 1 which seems to work better most of the time.

Added new controller.ini option "Use Keyboard Rates For Analog" which allows gamepad users to intentionally delay the response time of their twitchy inputs.

Added controller.ini variable "Use Hardware Additional Features" to control whether we play G27 LEDs, for example. Actually that's the only example right now.

Added ability to read/write Thrustmaster wheel range (only available on new T500RS series, by the way).

Set default control for 'Display Vehicle Labels' to TAB key.

OTHER OPTIMIZATIONS

----------------------------

Various collision optimizations, including better automatic LODs for trackside collidable objects.

Fixed crash that occurred when no sound devices was enabled on Windows 7 Machine.

Improved and/or fixed OnTop variable in TDF - this is a precise way to physically apply paint stripes on top of the road with a realistic thickness.

Minor SSE optimizations added.

Vertical position of individual mirrors wasn't being transferred from CCH file to PLR file (note that these values are not editable in realtime with the Shift/Ctrl/Alt + Seat position controls).

Fixed dedicated server not updating scoring for plugins.

Fix for "Unknown" name in player file.

Fixed wide characters aborting the results file write.

Mirror toggle control lets you go through all 5 permutations in cockpit now.

Fixed a potential problem alt-tabbing with SL.

FUNCTIONAL ADDITIONS:

----------------------------

Allow nickname and attempt to allow wide char names.

Added a "Steering Wheel" option for "No Arms".

Added user car skin support.

MOD/PACKAGING

----------------------------

Fixed a bug with packaged files which could have allowed tire data to be overridden by external components.

Fixed a minor issue with encrypted mas.

Fixed ttool crash. Edit Post Reply Reply With Quote .

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  • 3 months later...

ma bisogna disinstallare il vecchio e installare il nuovo?

ciao max c'è anke solo l'update alla build 85 ma una volta updato importante è aggiornare i mod precedenti e poi installare la fmaster :)

e chi l'aveva visto l'update!!!! :dribble: :dribble: :dribble: :dribble:

Grazie Robbè

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Brain sei il solito anarchico!

Il server è su tutto aggiornato!

:sticazzi: Ma che ne sò.... io di informatica non ci capisco na mazza... è dovresti saperlo da un pezzo :sgratasd:

Comunque confermo di aver scaricato la patch ed installata. Provati i mod presenti e funzionano regolarmente :60:

Edited by Brain
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Brain sei il solito anarchico!

Il server è su tutto aggiornato!

:sticazzi: Ma che ne sò.... io di informatica non ci capisco na mazza... è dovresti saperlo da un pezzo :sgratasd:

Comunque confermo di aver scaricato la patch ed installata. Provati i mod presenti e funzionano regolarmente :60:

forse ti puo' essere utile sto link c sono tutti gli aggiornamenti dei mod http://isiforums.net/f/showthread.php/1396-Downloads

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  • 3 weeks later...

Go raga, io e Palmy eravamo immersi a girare con le F1 e nel frattempo è uscito questo:

Build 90, 1960 World Class 1.1 e Brianza

Scaricate e installate....buon divertimento!

P.S. Ringraziate Palmy che è lui quello che trova, distribuisce e diffonde :sgratasd:

EDIT

Scaricate da qui l'aggiornamento per la formula 1 perchè nel link che trovate su drivingitalia il file che scaricate non aggiorna il mod :smilie_daumenpos:

questo l'ho trovato io però :bleh:

:cheers:

Edited by tuttotommaso
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